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Elevation and humidity:
We all have to evaluate the effect of air density, which produces drag placed upon the bullet in flight. The higher the altitude, the thinner the air. Given a zero at a lesser altitude, your bulet will print higher when fired in the higher elevation. Humidity is simply the amount of moisture in the air. Moisture in the air places drag on the bullet. The more moisture, the more drag, which will cause your bullet to print lower.
How much displacement, depends on how much conditions have changed from those when zeroing, and as usual, how far you are from the target.
If are planning to hunt in a certain area, at different elevations, you SHOULD have zeros for each variation. As hunters, we don't normally do that and have to rely on the otiginal zeros. This doesn't make it roght, it just makes it seem like common sense.
Barometric pressure normally ranges in the area of 29.0 to 32.0 psi. Decreases in barometric pressure will decrease the density of the air, and allow the bullet to impact higher on the target.
The chart illustrates the approximate change of impact from sea level to ten thousand feet, given the rifle was zeroed to point of aim, point of impact at sea level. The chart is also dependant upon shooting match grade ammo in .308 Winchester caliber at approximately 2600 FPS.
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Impact Rise With Change Of Elevation In Minutes Of Angle
Range & nbsp; 2500 ft &nbs p; 5000 ft &nbs p; 10,000 ft
100 yd &nbs p; .05 &nb sp; .08 .13
200 yd &nbs p; .1 &nbs p; .2&n bsp; &n bsp; &n bsp; .34
300 yd &nbs p; .2 &nbs p; .4 &nbs p; &nbs p; .6
400 yd &nbs p; .4 &nbs p; &nbs p;.5 &n bsp; &n bsp; .9
500 yd &nbs p; .5 &nbs p; &nbs p; .9 &n bsp; &n bsp; 1.4
600 yd &nbs p; .6 &nbs p; &nbs p;1.0 & nbsp; & nbsp;1.8
700 yd 1.0& nbsp; & nbsp; 1 .6 &nbs p; 2.4
800 yd 1.3& nbsp; & nbsp; 1.9 &nb sp; &nb sp; 3.3
900 yd 1.6 & nbsp; & nbsp; 2.8 &nb sp; &nb sp; 6.0
1000 yd 1.8 3.7 &nb sp; &nb sp; 6.0
This info has been computer generated, (so I was told) and generally reliable (which I have found that it is) It does NOT take the place of actual dope developed by a rifleman. I would suggest that you use this info for a reference only.
Wind Direction and its Velocity:
On the average, hunters kill game at 75 yards or less. Within this distance, wind effect on shot placement is very little. Lets move the target down range and talk about average shots. There are two reasons for this:
a. The potential is there to need a shot like this.
b. We all still have to hit where aiming.
It should be obvious that the distance from the target will dictate the amount of adjustment required to compensate for given conditions. This is true because the farther you are, the longer the bullet is in flight. The longer the bullet is in flight, the more time conditions have to influence its travel.
On ranges of known distance, the flag system is most often used to determine wind direction and velocity. Flags, or wind socks are placed on poles to be up range from the target. The shooter views the flags to determine direction. By calculating the angle of the flag and dividing by a number representing the caliber of the round being fired, the shooter can determine velocity. An explaination for this method can be found in most rifle data books. Lots of guys use this method, but I for one can't figure out why. I would think, like a wind reading instrument (anemometer), taking the flags into account with everything else, it provides the shooter with more info that can verify their decision. Here are the problems with flags:
a. Flags fly high above the berms, and the bullet doesn't. Generally the wind flag is NOT the condition that will effect the bullet in flight.
b. Looking at flags across a long range will generally give you conflicting info because wind conditions are seldom consistant over long distance.
c. Dpending on the weight of the flag, the material it's made of, orthe amount of moisture it has collected, the wibd will move it differently.
d. Flags do NOT respond quickly to change.
These are the main reasons why flags are not my choice. From a sshooters eye, whatever you can see moving between you and the target is more important. Make sure it's between you and the target. Don't be a victimof false indicator. Wind vanes on top of barns are no indicator of what the wind is doing at ground level. Look for things like, a flag attached to a house, clothes on a line, water rippling on the surface of a pond, blades of grass and things like that.
Keep in mind that wind moves differently around buildings. Your radio station may tell you that the wind is out of the west today. This is NOT an indication that this is the condition where you are. Sometimes, even wetting your finger and holding it up in the breeze is as good as you are going to get.
For the long shot, we have to hurry up, get into position, and then put yourself on hold to evaluate the conditions. A dominanant condition is simply that condition that is visible for most of the time. Then you should look for variations in conditions. Check the mirage, with a spotting scope if you are carrying one. Check the wind at midrange, check the light, monitor your breathing. Excitement plays hell with heart rates.
Mirage is simply heat waves reflecting from an object. The warmer the day, the more mirage you will see. Distortion is what you look for in your scope. When you see these waves, movement will be seen also. The direction of the movement is the way that the wind is blowing at that specific time. Ideally, the bst place to read mirage is about halfway between you and the target, but ideal is not always available. You may have to improvise, at a different distance, look for anything in sunlight.
Be back in a little while. This typing is making my eyes cross.
------------- There are times when a normal man must, spit in his hands, hoist the black flag, and begin slitting throats.
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